Hey guys so after a lengthy project which was meant to finnish last week but due to problems in uni only finnished today, I'am finally back on with my Final Major Pre-production work. For now though I thought I would upload the video file for my character.
Tuesday, 14 December 2010
Wednesday, 1 December 2010
Character Project




So right now I'm in the middle of my character project, its a 3 week project and its main goal real is to teach as mudbox. Since I used mudbox on my final major character from last year I already know my way around the program but their are still new things I'm learning.
The character I choose to do is from the anime show Ghost in the Shell, his name is Batuo, I chose to do this character as I'm a big fan of the show and its actually this show that got me into the whole anime genre.
The model is done and right now I'm in mudbox working all the final touches, I also wanted him to have a prop and so I decided to model this P90.
Friday, 12 November 2010
Razor


Hey guys so here are a couple of designs that I've drawn up for this project that I'm working on outside of uni. Like I said before its all very much hush hush right about now so I can't go into too much detail about it. What I can say though is that I'm having a great time working on it and I can't wait to see the final result.
Thursday, 11 November 2010
Final Major: Environment






For my final major I've decided that I wanted to do an environment, and after much thought I decided to do somewhere that had a renasissance style to it. I particually looked at Florence Italy and Venice and did have my mind set on a scene in Florence but then I decided to go with Venice instead a do one of the Cananls.
After pitching the idea to my tutors it became obvious that the idea of the environment was starting to dive to much into the style of the game Assassins Creed 2, so because of this I have decided to set the scene in the future. By doing this it allows me to have more control over the scene.
The idea to set it in the future also means that I can be a bit more creative so an idea I had was to make the gondolas being rowed by a robot and not by a human.
Tuesday, 9 November 2010
Maya Project: Environment





Hey guys, probably been quite a some time since I last updated the blog so I thought I better get on it soon or other wise I wouldn't updated at all.
So I'm back in Uni in my 3rd year, still do the Artistic side of the subject and still loving it. Right now I'm working on my pre-production for my two personal projects in which I making an environment and a vehicle, and my two colabrative projects for a VFX movie that my two friends Joe and Aled are making. My other colabrative project is helping some guys outside of uni but the project is very hush hush so I can't go into too much detail about it.
As this is my first entry for the 3rd year, I thought I would put up the first project we did. The aim of this project was to create an environment, so I decided to create an abandon warehouse that could be use in a multiplayer game, mainly a shot-em up. As well as that we also had to use Maya which it being a program I never used before, and since the project was only 3 weeks long (with the first week being pre-production) trying to learn it in 2 weeks was a bit of challenge but I did get their in the end. Overall I'm not sure whether or not I was pleased with the outcome of this project, and I think that's why I decided to create another environment for my final major just because I know I'm going to have alot more time to work on it.
Later on I will post some of my pre-production designs for my Final Major
Thursday, 2 September 2010
Back from the US

Hey guys so I got back from the USA sometime last week and since then I havn't done any modelling. However today I decided to get some practice in and do a watch. The model is finished and I have started to texture it, it just needs a bit more tweaking which I plan to do tommorrow.
I havn't forgotten about my Submarine Project which hopefully I will be getting back into soon.
Wednesday, 11 August 2010
Lighting Project




Hey guys so here's another project that I did in my second year, all to do with Lighting. The aim of the project was to create a room and basically light it. We had to do different times of the day, so one for dawn, daylight, dusk and night.
All the stuff in the room wasn't model by myself, it was actually models that I downloaded of the web, since our main object was only to do with lighting an environment and how to make it look good.
I did learn alot from this project as it did teach me how using light in a scene can make the environment seem more believable, and its something that I'am going to be incorporating into my work when the time is needed.
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